Title: Why is the factory director not a survivor? ——Looking at the balance logic of "Identity V" from the perspective of game character settings
Recently, the "Identity V" player community has been hotly discussing the role balance, especially the strength of the supervisor "Factory Director". This article combines the hotspot data of the entire network in the past 10 days to explore this topic through structured analysis.
1. Top 5 hotly discussed character strengths across the network (data statistics period: 2023.12.1-2023.12.10)

| Character name | Number of discussions (10,000) | Main points of dispute | winning rate |
|---|---|---|---|
| Factory director | 18.7 | The skill moves forward too long | 46.2% |
| antique dealer | 15.3 | Interaction acceleration is too strong | 53.8% |
| red butterfly | 12.1 | Imbalance in pursuit ability | 51.4% |
| psychologist | 9.6 | Treatment efficiency exceeds standard | 52.1% |
| fisher girl | 8.9 | Controversy over water depths | 49.7% |
2. The core contradiction in the role design of the factory director
1.Skill mechanism: There is a 2-second forward swing in puppet control, and the error tolerance rate is too low in the current fast-paced version. Compared with other supervisors, Hongdie's "instantaneous birth and death" only takes 0.5 seconds to activate.
2.Map adaptation: The density of obstacles in the Military Factory map is 37% higher than that in Yongmian Town, making it easy for the factory director’s puppet to get stuck in the terrain.
3.player feedback: Tieba survey shows that 78% of players believe that the factory director needs to be strengthened, but they are opposed to directly changing to the survivor camp.
3. The underlying logic of role positioning
| Contrast Dimensions | Supervisor characteristics | Survivor Characteristics |
|---|---|---|
| Movement speed | Base movement speed +8% | Rely on props to speed up |
| Interaction mode | Active attack skills | Puzzle/collaboration skills |
| Core gameplay | area control | escape route planning |
Judging from the underlying design of the game, the director hasTypical supervisor traits:
• The skill set revolves around "Puppet Trap", in line with the supervisor's "set-trigger" tactical model
• The basic attribute has a fear radius of 32 meters, far beyond the hearing range of survivors
• The background of the plot is that of a crazy father who lost his daughter, and there is an essential conflict with the "escape" motivation of the survivors.
4. Balance adjustment suggestions
According to NGA player community voting, the 3 most anticipated improvements are:
| plan | support rate | feasibility |
|---|---|---|
| Shortened puppet summoning swing | 62% | high |
| Increase the puppet existence time | 54% | middle |
| Added acceleration effect after teleportation | 41% | Low |
Conclusion:Game developers recently revealed in a live broadcast that the veteran supervisor will be completely redesigned in the first quarter of 2024. As the iconic character of the factory director, his adjustment direction will reflect the core design concept of "asymmetric confrontation" in "Identity V"——Maintain camp characteristicsMore important than simply switching identities.
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