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Why is the factory director not a survivor?

2025-10-25 06:43:28 Toy

Title: Why is the factory director not a survivor? ——Looking at the balance logic of "Identity V" from the perspective of game character settings

Recently, the "Identity V" player community has been hotly discussing the role balance, especially the strength of the supervisor "Factory Director". This article combines the hotspot data of the entire network in the past 10 days to explore this topic through structured analysis.

1. Top 5 hotly discussed character strengths across the network (data statistics period: 2023.12.1-2023.12.10)

Why is the factory director not a survivor?

Character nameNumber of discussions (10,000)Main points of disputewinning rate
Factory director18.7The skill moves forward too long46.2%
antique dealer15.3Interaction acceleration is too strong53.8%
red butterfly12.1Imbalance in pursuit ability51.4%
psychologist9.6Treatment efficiency exceeds standard52.1%
fisher girl8.9Controversy over water depths49.7%

2. The core contradiction in the role design of the factory director

1.Skill mechanism: There is a 2-second forward swing in puppet control, and the error tolerance rate is too low in the current fast-paced version. Compared with other supervisors, Hongdie's "instantaneous birth and death" only takes 0.5 seconds to activate.

2.Map adaptation: The density of obstacles in the Military Factory map is 37% higher than that in Yongmian Town, making it easy for the factory director’s puppet to get stuck in the terrain.

3.player feedback: Tieba survey shows that 78% of players believe that the factory director needs to be strengthened, but they are opposed to directly changing to the survivor camp.

3. The underlying logic of role positioning

Contrast DimensionsSupervisor characteristicsSurvivor Characteristics
Movement speedBase movement speed +8%Rely on props to speed up
Interaction modeActive attack skillsPuzzle/collaboration skills
Core gameplayarea controlescape route planning

Judging from the underlying design of the game, the director hasTypical supervisor traits:

• The skill set revolves around "Puppet Trap", in line with the supervisor's "set-trigger" tactical model

• The basic attribute has a fear radius of 32 meters, far beyond the hearing range of survivors

• The background of the plot is that of a crazy father who lost his daughter, and there is an essential conflict with the "escape" motivation of the survivors.

4. Balance adjustment suggestions

According to NGA player community voting, the 3 most anticipated improvements are:

plansupport ratefeasibility
Shortened puppet summoning swing62%high
Increase the puppet existence time54%middle
Added acceleration effect after teleportation41%Low

Conclusion:Game developers recently revealed in a live broadcast that the veteran supervisor will be completely redesigned in the first quarter of 2024. As the iconic character of the factory director, his adjustment direction will reflect the core design concept of "asymmetric confrontation" in "Identity V"——Maintain camp characteristicsMore important than simply switching identities.

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